AFTER SUN
AfterSun Game was made in 72 hours for Ludum Dare 49
Controls:
SHIP IN&OUT: ENTER | PILOT MOVEMENT: LEFT/RIGHT/UP | FLIGHT: LEFT/RIGHT/UP arrow keys or Z instead of UP
To quickly escape from gravity, the ship must be on the ground and then press and hold 3 keys together:
LEFT+RIGHT+UP or LEFT+RIGHT+Z
(If the ship gets stuck somewhere, the pilot has to jump off the landing platform or the capsules base)
GOOD LUCK!
Development log
- Postjam update 0.1Oct 22, 2021
Comments
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I like the art and the idea
People with epilepsy would die playing this game.
Well done!
best game, very cool
awesome~!! I wish it was a little bit longer with different planets etc.
the intro is so long, maybe a skip feature? also if all the people die then you try to go to the capsule on the moon it wont let you out of the atmosphere and there is no way to reset without going back to the intro again.
Skip is there but hidden, press "S"
If the ship gets stuck somewhere, the pilot has to jump off the landing platform or the capsules base then ship will reset, this is by design right now but maybe will change later. Also the ship can only go out to the space if blue starting path is visible and you hold together all 3 buttons . Thank you for testing it.
small issue when loading up the ppl, there is always 1 extra person that ends up right next to the ship which causes it to die is there a way to move them before taking off?
Not yet, but this will be added later in the post-jam version. Thank you for playing and feedback.
I didn't find L+R+U worked, but L+R+Z did.
The way your control instructions read it seems you intend for folk to hold L+R+U the hold time they are flying (except releasing L or R to turn), but that just had me spinning-- holding Up alone, and using L or R to turn as needed worked.
Sometimes when trying to get passengers onto the platform if I walked at the platform I was shoved backward; jumping on approach and to get up fixed this.
It would be nice if there were a way to tell the passengers get into the ship without having to walk past(and possibly pick up more that you can't stop), and to stay put (so they don't get fried on the landing pad if you accidentally pick up too many), but I assume that is intentional as part of the challenge?
Fun concept, needs some work on the controls and sound-- that ending is WAY too loud all of the sudden.
Yep, New features like you mentioned will be implemented in the update (post-jam version) and bugs too. There was almost not time left for us to make it perfect in 72h so we will do updates later. Thank you for playing and feedback.
The most interesting LD49 game in term of mechanics and mood too. Need to equalize the sound, and some sound design.
We will fix the sounds issues in the future post-jam update version. Thank you for playing! We are glad you liked it.